HULL100%
SHIELDS0 / 0
JUMP CHARGE0%
1WAVE
0SCORE
REACTOR0 / 10

SHIP LOG

STRANDED

Reactor scram dropped us out of warp in hostile space, Captain. The Jump Drive survived, but charging it means starving every other system on the bridge. Hostile contacts are already converging. Route reactor power between drive, shields, weapons, engines and sensors — keep the hull in one piece long enough to charge the drive to 100% and get us out of here.

[ + / − ] buttons or Tab+Enter — route power between systems
CLICK / TAP a hostile contact — set weapons target  ·  [T] cycle targets
[SPACE] pause